Showing posts with label NFS. Show all posts
Showing posts with label NFS. Show all posts

Monday, 17 August 2015

Need For Speed-something you should know

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

Following up on the bomb about why Need For Speed, the 2015 reboot, needed to be always-on, the executive producer for the game tried to soften the blow by explaining how the game will approach new content for the title. 

In an interview with Videogamer executive producer at Ghost Games Marcus Nilsson explained that they have plans to expand the initial experience of Need For Speed beyond just DLC car packs, which has been a common tactic for many previous games in the entry. According to Nilsson... 
"I want Need for Speed to modernize. I want Need for Speed to not feel like a November 3 title every year,  I want it to be a game that people embrace, they keep it for longer and play it for longer, and that’s something that Need for Speed needs to achieve because it’s not happening right now."
It hasn't happened for a long tie, actually. 

Need For Speed games have been made and promoted like annual throwaway games. You play for a little bit, get a few dozen hours out of the experience and then move on to the next game. 

The only two games in recent history that seemed to be designed for the long haul were Need For Speed: Shift and Shift 2: Unleashed. The rest are basically copycats of previous entries in the series or reboots of the older games. Some of the reboots weren't even that old, like Need For Speed: Hot Pursuit. 

It's at least nice to know that Ghost Games has plans to expand Need For Speed beyond just car packs and presumably car kits. The real question is what sort of content are they planning on adding to the game? 

The Videogamer interview doesn't reveal what Nilsson and crew have in store but it's safe to say that they'll likely try to find ways to keep players engaged and they're really going to have to knowing that Need For Speed is always-on. 

Yes, Need For Speed is always-on just like SimCity and Diablo III before it. Single-player games that go this route rarely last long, but the reason Ghost Games and EA are going this route is that they claim that it's necessary for the Autolog features. You might remember Autolog in Hot Pursuit and Most Wanted – the feature is designed to make multiplayer more “social” and give you opportunities to challenge friends or attempt to beat their scores. I never used the Autolog features because it was cumbersome and slowed down the gaming experience, but that's the reason they're going with for making Need For Speed always-on. 

I don't think continued and persistent DLC for a game with that kind of restriction will take it all too far. We see how games like The Crew – an MMO focused racer – has a tough time gaining and retaining an active user base. It's hard to see how a typically single-player focused game like Need For Speed will fare as a forced always-on title and if it'll maintain enough of that userbase throughout 2016 to justify a year's worth of DLC. 

The game is set to release this November for the Xbox One, PS4 and PC. 

TO read more information about Need For Speed Shift or other racing games, you can click HERE.
App Recommend: Easy Task - Lazy Swipe

Tuesday, 14 April 2015

Need for Speed SHIFT: Here is a review for this game!

9game provided: Need for Speed Shift marks yet another new direction, since the hot mobile racing game,Need for Speed series has gone through a lot of changes over the years. And it ditching cop chases and cheesy movie sequences to focus on a more authentic racing experience. 

Recently, all that's stayed consistent is the franchise's declining quality. Does it have enough horsepower to jumpstart its reputation?
There are over 50 track layouts, including famous locations like Brand's Hatch and Laguna Seca, as well as fictional tracks in cities like London and Tokyo. Shift keeps the action limited to professional settings, but there's a fair mix of stadium venues, city routes, and wooded endurance courses.
The vehicle selection isn't exhaustive, but Shift's stable of more than 65 cars centers on the most desirable vehicles out there, without padding the numbers with mini-vans or superficial variations on other models. Many cars can be upgraded with body kits or nitrous tanks, and tuning-minded players can choose to work with either general attributes, like balancing top speed with acceleration, or get in deep to tweak stuff like tire pressure and gear ratios.
Your driver profile, which tracks your driving style as it evolves, develops in parallel with your career progression. The actions you take on the track are weighed as either precise or aggressive, and are assigned values that add to your experience pool. Depending on which way you lean, you earn special badges that illustrate your driving behavior. When you earn enough points, your driver levels up, giving you access to more customization options, additional garage slots for new cars, and invitational events in line with your driving style.